TCG Playability
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets -3/-3 until end of turn.
Night fell all at once. Specifically, on the Phyrexian.
Collective Nightmare is a versatile black instant from March of the Machine that offers efficient creature removal with a unique casting advantage through its convoke mechanic. For just two black mana, this card reduces a target creature's power and toughness by three until end of turn, which is frequently enough to neutralize mid-sized threats or finish off already-damaged creatures. What makes this card particularly appealing is its convoke ability, allowing your creatures to contribute toward casting costs—meaning you can cast this spell for reduced mana expenditure or even free if you have enough creatures on the battlefield. This mechanic makes Collective Nightmare especially powerful in go-wide strategies and token-generating decks that naturally produce multiple creatures. The card fits naturally into several competitive archetypes across multiple formats. In Pioneer and Modern, it slots well into token-focused black decks, aristocrat strategies, and aggressive creature strategies that benefit from both the convoke discount and having expendable creatures. In Commander, particularly in token-heavy decks led by commanders like Dina, Soul Steeper or other creature-generating strategies, Collective Nightmare becomes exceptionally efficient removal that scales with your board presence. The instant speed provides crucial flexibility for responding to threats or protecting your life total. Legal across historic, timeless, gladiator, pioneer, modern, legacy, vintage, commander, oathbreaker, brawl, and duel formats, this card represents excellent utility for players building aggressive black strategies or any deck seeking efficient, format-appropriate removal that rewards creature-heavy gameplay patterns.
Illustrated by Rovina Cai