TCG Playability
Land — Town
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Clive's Hideaway is a strategic mana-producing land that rewards players for building around legendary creatures, making it an excellent addition to any Commander deck or legendary-focused constructed format strategy. The hideaway mechanic provides inherent card advantage by allowing you to exile a card from the top of your library when the land enters the battlefield, effectively tutoring for a potentially powerful spell while maintaining a layer of surprise for your opponents. What makes this card particularly compelling is its second activated ability, which lets you cast the exiled card for free once you've assembled four or more legendary creatures on the battlefield. This synergy is tailor-made for legendary-heavy archetypes, especially in Commander where decks built around legendary commanders and creatures naturally gravitate toward this threshold. The card fits seamlessly into strategies featuring commanders like Sisay, Weatherlight Captain, Amareth the Mystic, or any shell that prioritizes legendary permanents as its core engine. Beyond the hideaway payoff, Clive's Hideaway functions as a reliable colorless mana source, ensuring it never clogs your hand or creates color-fixing problems. In Standard and Pioneer, this card serves as a flexible utility land in legendary creature strategies, while in Modern and Legacy it provides redundancy for hideaway effects in decks that can support its legendary creature requirement. The extensive format legality across Standard, Pioneer, Modern, Legacy, Vintage, and Commander makes this a versatile option for players at all competitive levels seeking to unlock additional value from their legendary creature investments.
Illustrated by Jonas De Ro