TCG Playability
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Chain Lightning is a cornerstone red removal spell that exemplifies efficient damage-based interaction in Magic: The Gathering. At just one red mana, this instant-speed sorcery deals 3 damage to any target, making it one of the most cost-efficient ways to remove small creatures, finish off weakened opponents, or pressure life totals. The card's real power lies in its innovative copy mechanic: after resolving, the targeted player or permanent's controller can pay two red mana to copy the spell and potentially chain it to a new target. This creates dynamic, skill-testing gameplay where both players must evaluate whether paying for the copy creates more value than allowing the spell to resolve fully. The copyable nature of Chain Lightning makes it particularly valuable in aggressive red strategies, combo decks, and tempo-focused archetypes that want to maximize efficiency. From a format perspective, Chain Lightning's legality across numerous formats including Legacy, Vintage, Commander, and Pauper demonstrates its universal appeal and balanced power level. In pauper specifically, it's considered one of the format's premier removal spells due to its efficiency and reach. Players seeking Chain Lightning want a flexible answer to early creatures and a way to push through final damage points while maintaining tempo. The card rewards skillful play and decision-making from both players, making it engaging in competitive environments. Whether building aggressive red decks, control shells that leverage tempo advantage, or multi-format staples, Chain Lightning delivers consistent, efficient value that justifies its inclusion in nearly any red-based strategy.
Illustrated by Christopher Moeller