TCG Playability
Instant
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
"Who needs stealth when there's no one left to raise the alarm?" —Jacob Frye
Chain Assassination is a versatile removal spell that offers exceptional value in black-based decks, particularly those built around aggressive Assassin strategies or sacrifice synergies. At its base cost of four mana, it functions as a straightforward creature removal spell that also draws you a card if another creature has died during the turn, making it a strong tempo play that replaces itself in your hand. However, the card's real power lies in its freerunning mechanic, which allows you to cast it for just one black and one generic mana if you've dealt combat damage to a player with an Assassin or your commander that turn. This discount transforms Chain Assassination into an efficient answer that can be deployed early in the game or as part of a combo turn, enabling players to remove blockers while maintaining tempo and card advantage simultaneously. The card fits naturally into several competitive archetypes, including aggressive Assassin-focused decks in formats like Commander, where it synergizes with creatures like Anowon, the Ruin Sage or other tribal payoffs, as well as sacrifice-heavy strategies that benefit from the creature death trigger. In Modern and Legacy, it provides black decks with a flexible removal option that scales in efficiency based on your early game pressure. The draw component makes it particularly appealing in grindy matchups, while the affordable freerunning cost ensures it remains relevant as the game progresses. Whether you're building a focused Assassin deck or simply need reliable creature removal with upside, Chain Assassination delivers both power and consistency.
Illustrated by Filipe Pagliuso