TCG Playability
Artifact — Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
This enchantment equipment from Streets of New Capenna offers a unique strategic trade-off that appeals to specific deck archetypes and playstyles. For just one mana to cast and two to equip, you gain a substantial plus-three to power and toughness on your creature, making it an efficient way to push through extra damage or improve your creature's survivability. However, the drawback is significant: the equipped creature becomes tapped at the beginning of your end step and doesn't untap during your normal untap step, effectively locking down that creature for an entire turn cycle. This makes Cement Shoes particularly valuable in decks that either don't rely on the equipped creature attacking every turn or that benefit from creatures being tapped. Reanimator strategies, cards with tap abilities or passive effects that don't require attacking, and decks built around creatures with enters-the-battlefield triggers can leverage this equipment effectively. Additionally, it synergizes beautifully with cards that untap creatures outside your normal untap step, turning the drawback into a negligible downside. Commander and Pioneer formats have embraced this card in creature-focused strategies where the temporary tapping is worth the efficient stat boost. Players seeking an unconventional equipment that rewards careful sequencing and creative deckbuilding will find Cement Shoes offers excellent value for its modest mana investment while opening up interesting strategic possibilities in the right shell.
Illustrated by Mark Behm