TCG Playability
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Call for Aid
Available Variants
Base In Stock
$0.43

Call for Aid

Tales of Middle-earth Commander rare

Sorcery

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

"We must hasten. The beacons of Gondor are alight. War is kindled." —Gandalf

Strategy & Gameplay

Call for Aid is a powerful red sorcery that offers a unique approach to creature-based control strategies by temporarily commandeering your opponent's entire board presence. At five mana, this card provides exceptional value in the right deck construction, allowing you to turn your opponent's creatures into your own offensive tools while maintaining careful restrictions that prevent outright abuse of the mechanic. The key to understanding this card's strategic value lies in recognizing what you can and cannot do with the creatures you gain control of. While you gain control until end of turn and the creatures gain haste, allowing for immediate attacks into other opponents or utility activation of their abilities, you cannot attack the player who originally controlled them, and you cannot sacrifice them. This makes Call for Aid ideal for Commander and multiplayer formats where you can attack alternate opponents with the commandeered creatures while still maintaining fair play dynamics. In legacy and vintage, the card finds homes in red-focused control shells and creature-focused strategies that benefit from temporary theft effects for disruption purposes. The card fits best into control-oriented red decks that want to swing the tempo of games dramatically, particularly in multiplayer settings where directing a stolen army toward other players creates political advantages. Players seeking Call for Aid should understand it functions as both disruption and pseudo-ramp, effectively neutralizing their opponent's threats while generating significant board advantage, making it a compelling addition to any red control or tempo-focused deck looking for creative solutions to board-based problems.

Illustrated by Nino Is

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