TCG Playability
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Broadcast Takeover
Available Variants
Base In Stock
$0.83

Broadcast Takeover

Teenage Mutant Ninja Turtles mythic

Sorcery

Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn.

The power of the Foot is its ability to infiltrate every system from the shadows.

Strategy & Gameplay

Broadcast Takeover is a powerful red sorcery from The Lost Caverns of Ixalan that offers exceptional temporary control effects for aggressive red strategies. This spell costs two generic and three red mana, making it a significant investment that demands careful sequencing but delivers tremendous value in the right deck. The card's mechanics are straightforward yet potent: it grants you control of all artifacts your opponents control until end of turn while simultaneously untapping them and granting haste, essentially providing a temporary army of untapped, hastened threats that you can immediately attack with or activate for their effects. This makes it particularly devastating in artifact-heavy metagames or against opponents playing mana rocks, equipment, or artifact creatures, turning their own permanents into weapons against them. Broadcast Takeover fits naturally into several deck archetypes across multiple formats. In Standard and Pioneer, it excels in aggressive red decks or artifact-focused strategies that can capitalize on stolen creatures for immediate damage. In Commander and casual formats, it shines as a political tool or finisher in decks like Krenko or other goblin-focused strategies that reward creature tokens, while also serving as a catch-all answer to problematic artifacts. The spell's widespread format legality including Standard, Pioneer, Modern, Legacy, and Commander makes it accessible to players across different competitive and casual environments. Players should consider Broadcast Takeover when they need a way to break through defensive artifact strategies while maintaining tempo, or when playing in metas where opponents rely heavily on artifact creatures and equipment to establish their game plan.

Illustrated by Hokyoung Kim

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