TCG Playability
Sorcery
Exile target creature with power 4 or greater.
"In you go, big guy. Watch your head."
Bring to Trial is a versatile white removal spell from Ravnica Allegiance that offers efficient exile-based creature removal perfect for decks seeking permanent solutions to oversized threats. As a three-mana sorcery that targets creatures with power 4 or greater, it occupies a unique space in Magic's removal suite by providing clean, exile-based answers without the potential downsides of destruction-based removal. This card particularly shines in limited formats and constructed decks that need to answer aggressive threats before they snowball out of control, making it especially valuable against strategies built around large creatures or cards that generate value when entering or leaving the graveyard. The exile effect ensures that creatures won't be recurred through discard outlets, flashback mechanics, or graveyard-based strategies, which makes Bring to Trial superior to simple destroy effects in many matchups. The card fits naturally into white-based control decks, midrange strategies, and even tempo shells that need main deck or sideboard answers to creatures like Glorybringer, Embercleave carriers, or other significant threats. With legality across nearly every format including Modern, Pioneer, Commander, and Legacy, this card provides flexibility for players building across multiple formats. While the sorcery speed limitation prevents it from being a flash-based instant answer, the efficient mana cost and permanent removal make it a solid inclusion for players looking to shore up their removal package without breaking the mana curve.
Illustrated by Victor Adame Minguez