TCG Playability
Enchantment — Aura
Enchant noncommander creature You control enchanted creature. Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
Become the Pilot is a control-focused aura from the WHO set that offers a unique blend of creature theft mechanics and evasion enhancement, making it a compelling option for blue mages looking to steal opponents' threats while turning them into potent offensive threats. At five mana, this enchantment takes control of an opponent's noncommander creature permanently, immediately gaining you a significant tempo advantage by converting their asset into your own. Beyond the theft effect, the card provides meaningful evasion through its unblockable clause, which creates a nuanced interaction where the stolen creature can only be blocked if it's attacking its original owner or one of their permanents, essentially guaranteeing damage against most other opponents in multiplayer Commander games while creating complex decision trees in one-on-one formats. The power boost of plus-two-plus-two transforms even mediocre creatures into relevant threats, allowing you to steal an opponent's defensive creature and immediately transform it into a formidable attacker. This card fits beautifully into control decks, theft-focused strategies, and tempo-oriented blue shells that want to leverage opponents' investments against them. In Commander, it works exceptionally well in decks helmed by commanders that synergize with theft mechanics or creature control. While five mana is a considerable investment, the permanent nature of the effect and the evasion clause justify the cost. Legacy, Vintage, and Commander players will appreciate this as a flexible answer to problem creatures that transforms them into your own win condition.
Illustrated by Irina Nordsol