TCG Playability
Sorcery // Sorcery
Assault deals 2 damage to any target.
This versatile split card offers players an intriguing blend of aggressive red removal and green ramp potential, making it a flexible addition to several competitive and casual deck archetypes. The front half, Assault, costs just a single red mana and deals 2 damage to target creature or player, providing efficient early game interaction that can help control the board or close out games quickly when paired with direct damage strategies. The back half, Battery, demands three green mana but grants a target creature +3/+3 until end of turn, serving as a combat trick that can push through lethal damage or protect key creatures from removal. This split card design ensures you're never locked into a single use case, allowing you to choose the mode that best addresses your current game state. The card finds homes in aggressive red-green strategies, tempo decks that value flexibility, and creature-focused shells where the pump effect can serve as a finisher. Its legality across Modern, Legacy, Vintage, Commander, and multiple other formats demonstrates its accessibility to players across all competitive tiers and casual play groups. Players seeking a cantrip-like flexibility in their main decks will appreciate having two different effects available from a single card slot, while budget-conscious players benefit from its lower mana requirements making it efficient in resource-constrained environments. Whether you're building an aggressive Gruul strategy, protecting your threats, or simply adding versatile interaction to your seventy-five, this split card provides excellent utility and tactical options in numerous contexts.
Illustrated by Ben Thompson