TCG Playability
Artifact — Equipment
Equipped creature has flying. Equip {2} Equipment swap {2}{W} ({2}{W}: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)
Arcanum Things is a versatile white Equipment from Modern Horizons 2 that deserves serious consideration in any deck looking to leverage Equipment synergies alongside evasion effects. At just one white mana with a two-generic equip cost, this card provides excellent mana efficiency while granting flying to your equipped creature, one of the most valuable evasion mechanics in Magic. What truly sets Arcanum Things apart is its Equipment swap ability, which lets you pay two generic and one white to exchange this Equipment with another Equipment card in your hand while maintaining the attachment to your creature. This mechanic opens up fascinating strategic possibilities, allowing you to pivot your equipment loadout mid-combat or in response to evolving board states without needing to pay additional equip costs to move your new Equipment onto the creature. The card excels in Equipment-focused strategies such as voltron decks, white-blue control shells utilizing evasion-based win conditions, and any archetype built around Stoneforge Mystic or other Equipment tutors. In Limited formats like draft, Arcanum Things provides consistent flying evasion on a tight mana budget. For constructed play, it fits naturally into Equipment-heavy decks in formats ranging from Pioneer to Commander, particularly in decks running multiple Equipment cards where the swap ability compounds in value. Players seeking efficient evasion tools that reward Equipment investment while providing flexibility should absolutely consider this card as a core component of their strategy.
Illustrated by Kevin Soler