TCG Playability
Enchantment
Revolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Whenever you get one or more {E}, this enchantment deals that much damage to any target.
This enchantment from Modern Horizons 3 offers red mages a powerful payoff for leveraging the revolt mechanic alongside aggressive damage strategies. For just two red mana plus two generic mana, you gain access to a potent two-part effect that rewards both the sacrifice-heavy strategies that naturally trigger revolt and any energy-generating gameplan you might be running. The first ability is particularly strong in decks built around sacrifice outlets or fetchlands, providing a consistent +2 damage pump to all your noncombat damage sources whenever a permanent leaves your control, which means your burn spells, pings, and other direct damage effects become significantly more efficient at closing out games. This makes it an excellent fit in sacrifice-focused archetypes like Jund Murktide, Grixis murktide variants that splash red, and any tempo-based red deck that runs fetchlands or other sacrifice outlets. The secondary energy clause adds flexibility and synergizes beautifully with energy-producing cards, creating a second damage outlet that can target either opponents directly or their creatures and planeswalkers, making this relevant in constructed formats where energy strategies exist. The card's versatility across multiple formats is worth noting—it's legal in Modern, Legacy, Vintage, Commander, Brawl, and several other competitive and casual formats, making it a solid investment for players with diverse format interests. Whether you're building a casual Commander deck centered on sacrifice strategies or testing a competitive Modern list, this enchantment provides redundant pressure that's difficult for opponents to ignore while requiring only moderate setup to activate its revolt condition. The combination of damage amplification and direct damage output creates a compelling reason to include this card in any red deck focused on alternative win conditions through incremental damage rather than pure creature combat.
Illustrated by Filipe Pagliuso