TCG Playability
Creature — Drake
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.
"Kefnet taught us to turn obstacles into advantages." —Neponem, vizier of Kefnet
Aerial Guide is a versatile blue creature that exemplifies efficient evasion support in Magic the Gathering, offering considerable value at just two mana. As a 2/2 flyer for two blue mana, it presents an immediate aerial threat while serving the crucial role of an evasion coordinator for your attacking team. The key to this card's utility lies in its triggered ability: whenever Aerial Guide attacks, you can grant another attacking creature flying until end of turn. This simple yet powerful mechanic transforms ground-based threats into evasive attackers, bypassing blockers and creating unexpected damage opportunities. The ability works particularly well with creatures that lack evasion on their own, especially large creatures or utility creatures that were previously stuck on the ground. In limited formats like draft, Aerial Guide provides excellent tempo value, turning multiple creatures into air attackers in a single turn. For constructed formats, this card fits naturally into tempo-focused blue decks, flying-centric archetypes, and aggressive blue strategies in Pioneer, Modern, and Legacy. It's especially valuable in Commander where you can repeatedly activate its ability across multiple combat phases, and it synergizes beautifully with tokens or go-wide strategies. The card's legality across nearly every format—including pauper, where it becomes a common-legal evasion lord—makes it accessible to players at all levels. Whether you're building a flying-focused deck or simply need a cost-efficient way to give your creatures evasion, Aerial Guide delivers both pressure and strategic flexibility, making it an excellent addition to any blue deck looking to dominate the skies.
Illustrated by Sidharth Chaturvedi